King’s Quest - Chapter 1: A Knight to Remember is required to play this content and is sold separately.
King’s Quest - Rubble Without A Cause is the second of five chapters in the new, critically acclaimed reimagining of the classic King’s Quest game series. In this latest adventure, King Graham takes players back to his first test as ruler of Daventry. When a mischievous horde of goblins takes his kingdom hostage, a newly crowned and woefully unprepared Graham must rise up to free his people and prove himself the leader he was destined to become.
Will Graham and his friends unearth a way to escape their rock-brained captors? Will he take for granite everything he learned as an adventurer? Does he have the stones to reclaim his mantle & lead his kingdom to safety? Will the hat make it out ok?
Additional hardware required for Remote Play.
19GB minimum save size
1080p HD Video Output
Software subject to license (us.playstation.com/softwarelicense). Online activity subject to Terms of Services and User Agreement (www.playstationnetwork.com/terms-of-service). One-time license fee for play on account’s designated primary PS4™ system and other PS4™ systems when signed in with that account.
A minimum of 17 GB available hard drive storage space required as of December 2015 for King’s Quest: Rubble Without a Cause. Storage space requirements are subject to change. Additional storage may be required for mandatory updates, setup and features which users must download to continue playing. Internet access required. Users are responsible for broadband access and usage fees. Activision may modify or discontinue online services at its discretion and without notice. Terms and conditions apply.
©2015 Activision Publishing, Inc. SIERRA, SIERRA with mountain design and KING'S QUEST are trademarks of Activision Publishing, Inc. All rights reserved. Purchasing and using the software constitutes acceptance of the Software License Agreement available at support.activision.com/license. ESRB rating icon is a registered trademarks of the Entertainment Software Association. All other trademarks and trade names are the properties of their respective owners.