Age After Age

Farom Studio Ltd
  • Offline play enabled
  • 1 player
  • Accessibility features (11)
    Accessibility Features
  • PS5 Version
    Vibration function and trigger effect supported (DualSense wireless controller)
  • Game Help supported
  • Offline play enabled
  • 1 player
  • Accessibility features (11)
    Accessibility Features
  • PS5 Version
    Vibration function and trigger effect supported (DualSense wireless controller)
  • Game Help supported

Accessibility Features

Age After Age is a next-generation city-building strategy game focused on logistics, citizen class simulation, and global economics.
You begin with nothing but a small pier and a handful of settlers. From there, you must build production chains, satisfy the needs of three unique social classes, expand across handcrafted islands, and influence the world through diplomacy, trade, or domination.

Era Switching System: advance through a classic timeline, or divert your society into Steampunk, Gothic, Industrial, Utopian, or other alternative futures. Each path brings new technologies, visuals, production chains, and citizen expectations.

With deep systems, endless replayability, and layers of production, trade, and research, Age After Age is made for players who love long-form city builders, worldbuilding, and economic strategy.

FEATURES
Grow Your Settlement from a Tiny Dock to a Global Power
Your journey begins with a modest pier and a few hundred colonists.
From there, you will:

Establish early production: food, wood, textiles

Build housing districts for each citizen class

Expand your city into industrial zones, trade hubs, and cultural centers

Manage pollution, workforce distribution, and urban layout

Explore island lore and ancient ruins that reshape your society’s destiny

A small settlement becomes a nation - if you can keep your people fed, clothed, happy, and productive.

Master a Deep, Highly-Detailed Logistics System
Logistics isn’t a side mechanic - it is the core challenge of the game.

Every resource must be transported efficiently through:

Roads and cart routes

Warehouses and depots

Harbors, ships, and trade fleets

Cross-island supply chains

Automated upgrades and research-based optimizations

Poor logistics cause shortages.
Shortages cause strikes.
Strikes collapse production chains.

Your city is only as strong as your supply network.

Three Citizen Classes With Unique Roles and Demands
Your society is built on a layered class system:

Lower Class
They power basic production: farming, mining, lumber, fishery.
Needs: cheap food, basic clothes, simple entertainment.

Middle Class
Manufacturing, logistics, specialized crafts.
Needs: cooked meals, alcohol, meat, refined clothing, cultural places.

Upper Class
Research, governance, high-tier crafting.
Needs: luxury goods, exotic imports, high-quality housing.

Each class is interdependent.
Ignoring one creates shortages for the others - and cities can collapse from the bottom up.

12 Handcrafted Islands, Each With Its Own Story
Explore a world full of mystery, shaped by previous civilizations.

Each island features:

Unique biomes and resource layouts

Hidden story points and ancient landmarks

Optional lore quests revealing the world’s forgotten past

Special bonuses and environmental challenges

Distinct playstyles depending on geography

Take Part in a Dynamic Global & Local Trade Network
You’re not alone in this world.

Other settlements:

Trade

Sanction

Blockade

Form alliances

Smuggle

Compete for global market dominance

Prices on the world market fluctuate based on supply and demand.
Cornering the market on a resource can make you rich - or make you enemies.

Become a peaceful trade empire, or a ruthless monopolist.

Research, Laws, and Government Decisions That Shape Society
Guide your people with hundreds of unlocks:

Research Trees
Tools & machinery

Production upgrades

Automation

Housing improvements

Publisher:
Farom Studio Ltd
Genres:
Strategy