THANKS, LIGHT.
Flat in shadow. Tall in light.
Shine to raise. Absorb to flatten.
A first-person puzzler for the people who still keep a portal gun, a camera, and a perspective shift bookmarked in their library.
Shine light to give shadow weight.
A flat square unfolds into a staircase. A fragile outline turns into a towering pillar. Light grants mass, collision, gravity — and once it's solid, you climb it, push it, drop it.
Absorb light to switch Physics off.
A rolling ball lies still. A wall becomes a doorway. Mass vanishes — and what blocked you now lets you through.
The mechanic keeps growing.
Mirrors duplicate. Lenses resize. Merging fuses two forms into a new one.
Three chapters deep. Five mechanics that learn to talk to each other.
The deeper you go, the more the rules combine.
Built to escalate — never just adding, always recombining.
3 chapters · 6+ hours · 60+ Stages.
A world that watches you solve it.
An unnamed Administrator built this place to be flawless. A marble museum gives way to an office that repeats one hallway too many times, and finally to a black-and-white space where memory leaks through the walls. The architecture is your second puzzle — read it carefully.
Watch out for the beings hiding in the shadows...
- Publisher:
- GAME SOURCE ENTERTAINMENT
- Genres:
- Puzzle, Puzzle

