EMPULSE
- Online play required
- 12 online players
- PS5 VersionVibration function and trigger effect supported (DualSense wireless controller)
- PS5 Pro Enhanced
- Online play required
- 12 online players
- PS5 VersionVibration function and trigger effect supported (DualSense wireless controller)
- PS5 Pro Enhanced
EMPULSE is a fast-paced 6v6 movement shooter where movement is the weapon. Outmove and outgun your opponents across the post-utopian streets of Freehold, chain wall-runs into grapple swings into mid-air kills, and fight for Crews to control mechs for the ultimate power spike.
MOVEMENT IS FREEDOM
In EMPULSE, movement is at the core of every fight. Wallrun forwards and backwards, swing with a grapple hook, launch off Holojumps, and alter surfaces with P.A.I.N.T. bombs to gain tactical advantage. Every district in Freehold gives you the surfaces, the verticality, and the routes to chain together movement and find your flowstate.
CLAIM THE MECH. CONTROL THE FIGHT.
Player-controllable mechs spawn on the map, armed with heavy weapons, unique abilities, and a massive health pool. Claim one to dominate the next firefight. Or rally your squad to bring one down and swing momentum back in your favor.
BUILT WITH COMMUNITY IN EARLY ACCESS
We are shipping in Early Access because the best version of this game is the one we build with you. From day one we will be in the game alongside the community, reading feedback, and shipping updates on a steady cadence based on player insight. Building out in the open lets us move fast and prioritize what players are actually asking for, instead of locking plans to a roadmap set in stone months prior. The more you play, report, and pitch, the better EMPULSE becomes. Here is what that means:
A roadmap driven by you, not locked in months ago. Expect new modes, maps, weapons, mechs, and meta playstyles, with plenty more waiting for everyone to discover through playing.
Balance and systems tuned with you, not at you. We adjust weapons, mechs, and modes based on how the community actually plays, and we tell you why.
Decisions made in the open. We share what we are working on, what we are holding back, and what we are still figuring out, so you can shape it before it ships.
No store, no battle pass, no microtransactions at Early Access launch. Period. Cosmetics are earned in-game through Gigs, progression, and events, with non-paid exceptions like Twitch Drops.
We’ve taken the game this far. The rest we build together.
- Release:
- 24/6/2026
- Publisher:
- 1047 Games, Inc.
- Genres:
- Shooter