A Fatal Missed Opportunity
I went into Mortal Kombat 1 with high hopes, but unfortunately, it felt like one step forward and two steps back for the franchise. While the core fighting feels good, the surrounding systems and choices drag the experience down significantly.
The Story To put it simply, I didn't like the story. Mortal Kombat usually excels at campy, engaging narratives, but this timeline reset just didn’t land for me. It felt like it lacked the impact of previous entries.
Kameos vs. Tag Team The Kameo system is my biggest gripe. It feels like a massive missed opportunity to bring back a proper Tag Team mode like we had in Mortal Kombat 9. Instead of a full-fledged tag mechanic where we swap control between fighters, we got an assist system that feels restrictive. It makes me miss the freedom and chaos of the older games.
Guest Characters & Identity Crisis The guest characters in this game are undeniably cool on their own, but they lack a cohesive theme. In the past, NetherRealm nailed the atmosphere with their DLC—like MKX having a clear Horror movie theme that fit perfectly. MK1 feels like a random assortment of characters thrown together without that unifying thread.
Features & Monetization The step back in customization is baffling. Coming from MK11, which offered deep control over gear and aesthetics, MK1 feels barebones. To make matters worse, the game is riddled with microtransactions. Locking so many things behind paywalls in a full-priced game leaves a bad taste in my mouth.
Verdict Between the lackluster story, the regression in customization, and the aggressive monetization, Mortal Kombat 1 struggles to justify its existence alongside its predecessors.